Cool entry! I tried both playing looking at the timeline and looking at the ball, the second option is more challenging but I appreciate the animations better.
I like how it’s just hit or miss, no tracking of exact timing for perfect score, since I don’t feel like optimizing my performance for a jam game. Also it’s nice to heal after a good strike (although I didn’t need it when I did a focused run).
To be continued! Sounds like we’re teaming up with not such a good guy but we have common interests, uh? At first the floating head reminded me of Katamari Damacy’s king, but it looks like it’ll be getting deeper later…
I found the second level shorter, but it makes sense because it was also faster (in tempo), so more intense.
Also, clever use of the same character animation even when the ball goes a different way, to reduce budget, as the eye focuses on the ball anyway.
UI issues:
no full keyboard/gamepad support (must use mouse to click Play)
Accessibility issues:
button mash is not great inside a rhythm game, it would probably be keener to have some repetitive beat challenge instead: you could press any time, but pressing at correct (high, but not too high) tempo would fill the gauge faster. This way you can succeed the challenge with timing skills. Seems like you prevent “cheating” by alternative Z and X by the way, which is actually quite clever to avoid exploit multi-input exploit, but with a faster tempo beat challenge you’d just allow alternating Z and X since some people like tapping this way (it does work on normal beats though).
Progression issues:
no save after close and restart game, and Level 2 is blocked from the start so I couldn’t test the Level 2 once more
I absolutely love this game. The style and presentation reminds me very much of playing rhythm heaven. Although much like rhythm heaven, I wish there was more of an auditory queue that telegraphed returned/consecutive strikes so i could play exclusively by ear. However, the highway in the background does work as a quick/easy solution for a jam entry.
Its so fun that i wish there was more. (or perhaps a scoring system for added replayability.)
It'd be so cool if there was a boss that introduced offbeats. Or maybe even a boss that obscured the highway so you had to rely purely on rhythm.
That was really fun to play through, the designs are eyecatching and the back and fourth combat kept me interested. I found myself hitting the button slightly early, because even when I thought I was on beat I got damage, that seemed to keep me safe. I think the music in the second level was a bit louder than the other. I hope you'll flesh it out at some point because it's an addictive gameplay loop.
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I love this game, waiting for new songs
Cool entry! I tried both playing looking at the timeline and looking at the ball, the second option is more challenging but I appreciate the animations better.
I like how it’s just hit or miss, no tracking of exact timing for perfect score, since I don’t feel like optimizing my performance for a jam game. Also it’s nice to heal after a good strike (although I didn’t need it when I did a focused run).
To be continued! Sounds like we’re teaming up with not such a good guy but we have common interests, uh? At first the floating head reminded me of Katamari Damacy’s king, but it looks like it’ll be getting deeper later…
I found the second level shorter, but it makes sense because it was also faster (in tempo), so more intense.
Also, clever use of the same character animation even when the ball goes a different way, to reduce budget, as the eye focuses on the ball anyway.
UI issues:
Accessibility issues:
Progression issues:
I absolutely love this game.
The style and presentation reminds me very much of playing rhythm heaven.
Although much like rhythm heaven,
I wish there was more of an auditory queue that telegraphed returned/consecutive strikes so i could play exclusively by ear.
However, the highway in the background does work as a quick/easy solution for a jam entry.
Its so fun that i wish there was more.
(or perhaps a scoring system for added replayability.)
It'd be so cool if there was a boss that introduced offbeats.
Or maybe even a boss that obscured the highway so you had to rely purely on rhythm.
Really solid work!
This is just a really fun experience, I'd love to play a longer game with an expanded version of these mechanics
I loved it oh my god. I need the rest
Amazing visuals and songs! Love it :)
:D
Cool little game, loved the second track. :)
GREAT GAME! I watched some of your live streams :D
That was really fun to play through, the designs are eyecatching and the back and fourth combat kept me interested. I found myself hitting the button slightly early, because even when I thought I was on beat I got damage, that seemed to keep me safe. I think the music in the second level was a bit louder than the other. I hope you'll flesh it out at some point because it's an addictive gameplay loop.
This is a very cool game, great soundtrack and graphic design
big rhythm heaven fan, felt really good, music was poggers too!
I watched your VODs on YouTube so getting to actually play this is a little surreal but entirely wonderful!
Fantastic game! Found it a little easy but quite enjoyable. I love the art the and soundtrack is great too. Great job!